Tearoom クラブ・チェア

Tearoom クラブ・チェア

Designer Nick Ross

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Product image not found

Tearoom クラブ・チェア

Tearoom クラブ・チェア

Designer Nick Ross

Tearoom クラブ・チェアは、Nick Ross[ニック・ロス]が完全布張りのラウンジチェアとしてデザインしたもので、高級ホテル、クラブ、ラウンジ空間だけでなく、感覚を満たし、快適なひとときを楽しめるプライベートなリビングスペースにも理想的です。

このデザインは、1904年にCharles Rennie Mackintosh[チャールズ・レニー・マッキントッシュ」がグラスゴーのウィロー・ティールームのために制作したウィロー・チェアにインスパイアされています。マッキントッシュの多くの家具デザインと同様に、ウィロー・チェアは美しさを強調する一方、独特の寸法により彫刻的なインスタレーションとしての側面が強く、実用性には欠けていました。

Nick Rossは、この潜在的な可能性を見出し、ウィロー・チェアの本質を進化させ、より完成度の高いプロダクトとしてTearoom クラブ・チェアを生み出しました。

 

張地オプション

Selected: Savanna - 202

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SKU 9600002-002C0BZZ

材質

木材構造、PUフォーム、MDF、ウェビング(クッション材)、ファブリック(張地オプションによって異なる).

サイズ

H: 78 cm, W: 70 cm, D: 58 cm, SH: 47cm
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デザイナーについて

Nick Ross

Nick Ross (1986) is a Scottish-Swedish, Stockholm-based designer studied industrial design at Gray’s School of Art in Aberdeen, -and was awarded the Arts & Heritage prize for his graduation project, Stray, in 2008. Later on, he enrolling in fine arts Master’s program in interior architecture and furniture design at Konstfack in Stockholm, in 2013. Immediately after graduating, he began working as an assistant to Swedish designer Matti Klenell until establishing his own self-named, Stockholm-based studio in 2014. Ross is a designer with a penchant for scarce spaces that focus on the use of materials and light in a given expanse. His research centres on the complex repertoire of history, with a particular focus on ancient history, where he finds the factors with which to interpret the relationship between the user and contemporary design. Using storytelling as a pretext and applying a confidently critical approach, Nick is interested in investigating facts and happenings that have determined specific cultural balances. Every project comes from the desire to create ideal or real bridges between the present to that of the past. At first glance, Nick Ross appears to have a great eye for presentation. A closer look reveals a sensitivity to materials that makes bold moves appear delicate. He considers how historical interpretations alter our current perceptions of objects. The main interest lies in how guesswork or cultural ‘curation’ can create situations where we are influenced to think in certain ways and feel certain things.” According to the designer, “My work looks at the role of history and storytelling in how we perceive the world around us, by working with themes such as place, origin, and the role fiction plays in past and present societies.