Tearoom, Club Chair

Tearoom, Club Chair

Designer Nick Ross

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Product image not found

Tearoom, Club Chair

Tearoom, Club Chair

Designer Nick Ross

ティールーム クラブ チェア ニック ロスは、新しい完全布張りのラウンジ チェアを作成するにあたり、高級ホテル、クラブ、ラウンジ環境だけでなく、五感を満たし、快適な隠れ家としてのニーズを満たすプライベートなリビング スペースにも理想的な形を思い描きました。ロスのデザインのインスピレーションは、1904 年にグラスゴーのウィロー ティールームのために作られたチャールズ レニー マッキントッシュのウィロー チェアから来ています。マッキントッシュの家具デザインの多くと同様、ウィロー チェアは間違いなく美しいですが、快適さよりも視覚的なインパクトを重視しており、その異常な寸法が特徴です。実用的な家具というよりは、彫刻のインスタレーションに近いものになっています。未開発の可能性を見出し、ロスはウィローチェアの本質を進化させ、より完全に解決された製品を作成することを選択しました。

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SKU 9600002-002C0BZZ

材質

木造建築
ウェビング
PUフォーム
MDF

サイズ

H:78cm、W:70cm、D:58cm、SH:47cm
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デザイナーについて

Nick Ross

Nick Ross (1986) is a Scottish-Swedish, Stockholm-based designer studied industrial design at Gray’s School of Art in Aberdeen, -and was awarded the Arts & Heritage prize for his graduation project, Stray, in 2008. Later on, he enrolling in fine arts Master’s program in interior architecture and furniture design at Konstfack in Stockholm, in 2013. Immediately after graduating, he began working as an assistant to Swedish designer Matti Klenell until establishing his own self-named, Stockholm-based studio in 2014. Ross is a designer with a penchant for scarce spaces that focus on the use of materials and light in a given expanse. His research centres on the complex repertoire of history, with a particular focus on ancient history, where he finds the factors with which to interpret the relationship between the user and contemporary design. Using storytelling as a pretext and applying a confidently critical approach, Nick is interested in investigating facts and happenings that have determined specific cultural balances. Every project comes from the desire to create ideal or real bridges between the present to that of the past. At first glance, Nick Ross appears to have a great eye for presentation. A closer look reveals a sensitivity to materials that makes bold moves appear delicate. He considers how historical interpretations alter our current perceptions of objects. The main interest lies in how guesswork or cultural ‘curation’ can create situations where we are influenced to think in certain ways and feel certain things.” According to the designer, “My work looks at the role of history and storytelling in how we perceive the world around us, by working with themes such as place, origin, and the role fiction plays in past and present societies.