Tearoom サイドチェア[スイベル・リターン機能付]

Tearoom サイドチェア[スイベル・リターン機能付]

Designer Nick Ross

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Product image not found

Tearoom サイドチェア[スイベル・リターン機能付]

Tearoom サイドチェア[スイベル・リターン機能付]

Designer Nick Ross

Tearoom サイドチェア[スイベル・リターン機能付]は、Nick Ross[ニック・ロス]がAudoのためにデザインした、ミニマリストなラグジュアリーを追求したTearoomコレクションのひとつです。さまざまな空間で贅沢なリトリートと快適さを提供し、気分を高めるデザインが特徴です。

ラグジュアリーな座り心地と美しい外観を兼ね備えたこのサイドチェアは、機能性も優れています。開放感のあるシルエットはリラックスを誘い、包み込むようなカーブと豊かに仕上げられた張地が、快適でサポート力のある座り心地を提供します。控えめなプラスチック製のベースに設置され、スムーズな190度のスイベルリターン機能により、自由な動きが可能です。

張地オプション

Selected: Audo Bouclé 02

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SKU 9609200-000000ZZ

材質

合板、HRフォーム構造、ウェビング/ベルト、フォームフレックス、ファブリック(張地オプションによって異なる).

サイズ

H: 78 cm
SH: 47 cm
W: 60 cm
D: 58 cm
詳細を表示

デザイナーについて

Nick Ross

Nick Ross (1986) is a Scottish-Swedish, Stockholm-based designer studied industrial design at Gray’s School of Art in Aberdeen, -and was awarded the Arts & Heritage prize for his graduation project, Stray, in 2008. Later on, he enrolling in fine arts Master’s program in interior architecture and furniture design at Konstfack in Stockholm, in 2013. Immediately after graduating, he began working as an assistant to Swedish designer Matti Klenell until establishing his own self-named, Stockholm-based studio in 2014. Ross is a designer with a penchant for scarce spaces that focus on the use of materials and light in a given expanse. His research centres on the complex repertoire of history, with a particular focus on ancient history, where he finds the factors with which to interpret the relationship between the user and contemporary design. Using storytelling as a pretext and applying a confidently critical approach, Nick is interested in investigating facts and happenings that have determined specific cultural balances. Every project comes from the desire to create ideal or real bridges between the present to that of the past. At first glance, Nick Ross appears to have a great eye for presentation. A closer look reveals a sensitivity to materials that makes bold moves appear delicate. He considers how historical interpretations alter our current perceptions of objects. The main interest lies in how guesswork or cultural ‘curation’ can create situations where we are influenced to think in certain ways and feel certain things.” According to the designer, “My work looks at the role of history and storytelling in how we perceive the world around us, by working with themes such as place, origin, and the role fiction plays in past and present societies.